===========================================================================
Advanced engine needed  : Limit-Removing
Primary purpose         : Single play
===========================================================================
Title                   : Deja Vu 2
Filename                : dejavu2.zip
Release date            : 10/28/2026
Author                  : E.M.
Email Address           : [redacted]
Other Files By Author   : GAWRGURA.WAD, GGFAST01.WAD, SIMPATHY.WAD,
                          ALFOSIMP.WAD, VWAFERS.WAD, LINUXJNK.WAD,
                          EM10MON.WAD, MMCALLI.WAD
Misc. Author Info       : Some autistic man who likes to make Doom maps.

Description             : The Dean of Doom series turned Gene Bird
                          into a meme, but after getting to know him
                          personally, he turned out to be a pretty cool dude,
                          so I made a map in his honor. It's essentially a
                          revamp of his most famous work Deja Vu. I added
                          more detail, put in more challenging fights, and
                          gave it a more consistent theme. Have you ever
                          played the 1994 Tune-Up Project? Same premise.
                          You can beat it in
                          about 20 minutes (10 if you're a pro) but be warned
                          that it gets slaughtery at the end. And yes, it
                          features a MIDI rendition of the song "Deja Vu"
                          from Initial D.

Additional Credits to   : idgames, Gene Bird, Initial D
===========================================================================
* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : No
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : Designed for
Cooperative 2-4 Player  : Designed for
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About a week?
Editor(s) used          : Eureka, Slade
Known Bugs              : The lift in the northern octagonal room is
                          composed of three parts and is, as a result, kind
                          of janky. If you stand on the edge
                          and hit your head as it goes up, then the outermost
                          part will go back down. This can be easily fixed by
                          stepping off the lift and waiting for that part to
                          go back up.
May Not Run With        : Vanilla, Chocolate
Tested With             : Crispy Doom, DSDA-Doom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial
4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
