=========================================================================== Primary purpose : Single + coop play =========================================================================== Title : Combustion Filename : COMBUST.WAD Release date : 6/28/2025 Author : Fiendish Email Address : [redacted] Misc. Author Info : This wad marks my effort to get back into doom mapping after a 2-year hiatus. Description : Combustion is a 5-map vanilla Doom II wad (plus one bonus stopper map) composed of short to medium-sized Earth bases, emphasizing run-and-gun combat and explosives. Difficulty-wise, I aimed for something fun and fast-paced without being too hard. I hope you enjoy playing it as much as I enjoyed making it! * Map Listing * Map 01 Waystation (MIDI: "Third Edge" by Jeremy Doyle) Map 02 Receiving Yard (MIDI: "Plug Ugly" by Bucket) Map 03 Waste Processing (MIDI: "Smoky Alley" by BlurryBoy) Map 04 Skirmish (MIDI: "Shotgun Shawarma" by Rogue Akai & Sumo) Map 05 Bloodbath (MIDI: "Woodshed" by BlurryBoy (DOS version uses "Third Edge" again)) Map 06 End (MIDI: "Sunny Skies Extended" by MFG38) The wad is packaged with coincident's Doom II Minor Sound Fixing Project. I've thoroughly tested the maps for vanilla compatibility, but it's always possible something managed to slip through. If you encounter a visplane overflow somewhere in the playable space, please let me know by sending a message to Fiendish on Doomworld. Additional Credits to : Textures from Community Chest 4, 32in24-15 textures, Smouths, KWC, Esselfortium, bsharp, Amaruq Wulfe, Chainie, TheHambourgeois, Jimmy Paddock, Uber, Perfect Bear, Scypek2, rf, m3_mapper, Abandoned Fox, NiGHTMARE, Djoga, NumsOic, Holaareola, Lone2401, eevee, and me (Fiendish). More detailed documentation on sources for textures is included inside COMBUST.WAD. Sound effects from coincident. Early Playtesting: Video (from the Entryway Discord), LunchLunch Feedback on Doomworld release: NovusCognito303, Pomps, Gothic Box, Gru, Mango, gera, tourniquet, AD_79, Jimmy Paddock, Helm, EduardoAndFriends, PRO-RC, mancubian_candidate, Maribo, El Juancho, cflip, TheShep. =========================================================================== * What is included * New levels : 6 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : Yes Other : No Other files required : None * Play Information * Game : Doom 2 Map # : Map01-Map06 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Yes * Construction * Base : New from scratch Build Time : Built over a ~6-month span, with some long breaks in between Editor(s) used : Ultimate Doom Builder, Slade, MS Paint Known Bugs : Map 05's music does not play in DOS. If you play on DOS and want music on map 05, I recommend typing "IDMUS01" to change to map 01's music. Tested With : DOS, CRL, Chocolate Doom, DSDA-Doom, GZDoom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors