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Advanced engine needed  : MBF21 compatible
Primary purpose         : Single Player
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Title                   : Escape from the Blueberry Planet
Filename                : blueberry.wad
Release date            : 24/07/2025
Author                  : finnks13
Email Address           : [redacted]
Other Files By Author   : Lots of wads that are harder than this :P

Description             : Five short techbases with a blue theme. Loosely
                          inspired by recent ironman playthroughs of a couple
                          of wads, which made me want to try to make something
                          suitable for such a playstyle.
                          
                          And now, the award-winning story:
                          "There's panic on the Blueberry Planet as green goo
                          has started to invade and subvert it's industrial
                          facilities, threating total annihilation of the
                          Blueberrian people.
                          As the most currently available space hero, you're
                          heading into deal with the invasion and press the
                          button that will stop it.
                          Your ship was shot down a few miles away from the
                          target by the goo, so you'll need to head through
                          exactly four techbases to get to the canyon with
                          the off switch contained within. It'll probably
                          be fine."
                          
Additional Credits to   : 
                        TEXTURES:
                          - Palette from "Marine's Best Pal" by Marnetmar
                          - SKY1 by SatanaInArte
                          - Water & Nukage Fall Graphics by numsOic
                          - BSOD computers by ShallowB
                          - SUPPORT2 edit by Ludi
                          - STAR* variants from Starstruct Inc. & 50 Shades of STARTAN Resource WADs by Amaruq Wulfe
                          - FLOOR03G & FLOOR46G from cc4tex.wad by NiGHTMARE, Espi, Eriance, Fredrik Johansson, Janitor,
                            DaGGeR, Ola Bjorling, Vader, XDelusion, esselfortium, RottKing, Nuxius, Afterglow, AgentSpork,
                            Enjay, Huy Pham, SargeBaldy, Tormentor667, The GothicDM Team, The Requiem Team, The Eternal Doom
                            Team, id Software, Raven Software, Rogue Entertainment (they all worked on those two textures, wow!)
                          
                        MIDIS:  
                          All music is by Korp
                          
                          D_DM2TTL - "Descent Spectrum"
                          D_DM2INT - "Virgin Slapper"
                          D_RUNNIN - "Terraforming"
                          D_STALKS - "Reality Distorter"
                          D_COUNTD - "Desphorxia"
                          D_BETWEE - "Lost in Time"
                          D_DOOM   - "Break deez brikz"
                          D_READ_M - "Descent Spectrum"
                          D_EVIL   - "Reality Distorter"

                        SPRITES:
                          - Kobold Warrior by Burgish
                          - Plasma Dude by id Software, Ghastly Dragon, Xim, Fuzzballfox, Tormentor667 & MagicWazard
                          - Arachnorb by Jimmy, Yurithehairfan
                          - Some offset fuckery was done by Alaux
                         
                        SOUND EFFECTS:
                          - Kobold Warrior SFX from STRAIN by the Alpha Dog Alliance
                          - Arachnorb SFX by Jimmy, id Software & 3D Realms
                        
                        PLAYTESTING:
                          Alaux
                          Christophine Place
                          Korp
                          taviow
                          Yumheart
                            
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* What is included *

New levels              : 5
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No


* Play Information *

Game                    : DOOM2.wad
Map #                   : Map01-05
Single Player           : Designed for
Cooperative 2-4 Player  : Yes, entirely untested
Deathmatch 2-4 Player   : No
Other game styles       : You could try playing it with your arms crossed over
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : A couple of weeks dotted over six months
Editor(s) used          : Ultimate Doom Builder, Slade3, paint.net
Known Bugs              : If you wait exactly 60 years in the starting room of Map02 and then grab the SSG, the Earth will explode.
May Not Run With        : Non MBF21 compatible ports. Also GZDoom might inexplicably explode idk
Tested With             : Woof v14.5.0

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* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text
file, with no modifications.  You may distribute this file in any
electronic format (BBS, Diskette, CD, etc) as long as you include
this file intact.  I have received permission from the original
authors of any modified or included content in this file to allow
further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

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