=========================================================================== Primary purpose : Single play =========================================================================== Title : Devilbuster Dreams Filename : dbdreams.wad Release date : May 3, 2025 Author : Leonard Daniels (JackDBS) Email Address : [redacted] Other Files By Author : https://doomwiki.org/wiki/Leonard_Daniels_(JackDBS) Misc. Author Info : slaughter fiend Description : Devilbuster Dreams is a 16-map (plus 2 ending maps) megawad made for MBF21-compatible source ports. The maps are mostly maps I worked on since January when I was procrastinating on community project work. Originally it was going to be the full 32, but the ambitions became too large and would require the entire project to be restarted. Maybe I'll return to those in the future for a second megawad. Also, it was only tested on DSDA's OpenGL mode and there will be bugs if you play in Software. Most of the maps are slaughter so if you hate that, I'm sorry. A lot of the content of the wad are full of ideas I thought were interesting, but that does not mean I like them right now. This is very much a product of a less experienced version of me, with a heavy amount of experimentation to see what sticks. A majority of the maps are about 5-10 minutes long, but a handful will be 30-40 minutes long. Additional Credits to : check dbinfo.txt =========================================================================== * What is included * New levels : 18 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Doom 2 Map # : MAP01-16, MAP31-32 Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : None Difficulty Settings : Not implemented * Construction * Base : New from scratch Build Time : 18 months Editor(s) used : UDB, Slade, Whacked May Not Run With : Vanilla, GZDoom Tested With : DSDA-Doom (OpenGL only) * Copyright / Permissions * This work is licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. * Where to get the file that this text file describes * The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors