=========================================================================== Archive Maintainer : Advanced engine needed : DSDhacked compatible ports Primary purpose : Single play / Co-op =========================================================================== Title : Mortimer Twango Filename : mtwango.wad Release date : Apr 27 2025 Author : Tango Email Address : [redacted] Other Files By Author : Paradise, Godless Night, Supercharge, MinichargePlus Misc. Author Info : Description : 3 short, lo-fi MBF21 speedmaps (+ 1 endmap) using the MinichargePlus gameplay mod. All maps use tracker modules by Mortimer Twang for music. No difficulty settings implemented. These are very very rough maps, be warned. Additional Credits to : See CREDITS and CREDITS2 lump inside wad =========================================================================== * What is included * New levels : 4 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : Other files required : * Play Information * Game : Doom 2 Map # : map01 - map04 Single Player : Designed for Cooperative 2-4 Player : Untested Deathmatch 2-4 Player : Untested Other game styles : Difficulty Settings : n/a * Construction * Base : Minicharge, Supercharge Build Time : Editor(s) used : Known Bugs : May Not Run With : any port not supporting the DSDhacked flavor of MBF21 Tested With : GZDoom, DSDA-Doom * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-ShareAlike 4.0 International License. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0/ You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material for any purpose, even commercially. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you MUST distribute your contributions under the same license as the original. * Where to get the file that this text file describes * Web sites: doomworld.com =========================================================================== * Mortimer Twango Credits * Music: - map01: suggestive vibes 6 by Mortimer Twang - map02: party by Mortimer Twang - map03: [mt].........theme by Mortimer Twang - map04 & title: suggestive vibes 1 by Mortimer Twang - intermission: suggestive vibes 10 by Mortimer Twang Textures: - OSKY* from OTEX by Ola Björling (ukiro) - RSKY1 from ??? I think I pulled it from a TimeOfDeath wad - WFALL* from idk where originally, pulled from 32in24-15 tex maybe? - CFM*, CBMOSS from Dynamite DM by Rottking - ROCK19* textures, GRASS* flats from Skulltag resources by Carnevil and friends - KV* textures from Knave texture pack for Quake, by Kell. slightly modified Graphics: - STBAR from NightFright's widescreen status bar mods (originally from Vanguard by Skillsaw), with slight color modifications =========================================================================== * MinichargePlus Credits * In general, you're free to use any code or resources from Minicharge-plus. You DO NOT need to credit Tango for anything - please just credit the original authors as listed below. ======================== SMOOTH DOOM 21 ======================== MinichargePlus uses some code and resources from SD21. The relevant credits for code and resources from SD21 are as follows: """ - Alaux for Smooth Doom MBF21 - chulgonoxl, for helping to improve the randomization - Gifty, for Smooth Doom, who credits the following: - Almonds (code help) - Blue Shadow (sprite resources for weapons, lots of coding help) - SidDoyle (gib sprites, mega coding help) - Turbo (shell casing sprites) """ Note that the credits listed are more comprehensive in SD21; the list above has been cut down to only what's relevant (as far as I can discern) to what is used in MinichargePlus. ======================== DSDHACKED ======================== SMOOTH WEAPONS (used as reference) VGA (from Black Ops) FAST WEAPON SWITCHING METHOD DIABOLIST CODE BASE Aurelius BULLET PUFF CODE BLOOD + GIBS SPAWNER CODE Alaux; see SMOOTH DOOM 21 credits above EVERYTHING ELSE (probably) Tango ======================== SPRITES ======================== Most things listed here are based off work originally by id Software PLAYER Toke SMOOTH WEAPONS Per Kristian (original creator of the smooth sprites) IcyFreezy (black gloves from blakglov2.wad) NeuralStunner (PerK HUD fists with gloves) JoeyTD (pistol with arm) Blox (improved gloved fists, shotgun/super shotgun frame tweaks, fixes for Z86 chaingun, extra plasma rifle frames & code) Blue Shadow (plasma rifle tweaks) Z86 (smoother chainsaw, super shotgun frame fix, chaingun rotation/animation fix, smooth BFG) Minigunner ("Polished Skull" shotgun muzzleflash) Gifty (smooth BFG frames, with significant edits by Tango) BLOOD, BULLET PUFFS Gifty (from Dead Marine) BLOOD, GIBS Sergeant Mark IV (Ketchup) HELL KNIGHT / BARON OF HELL Gifty (smooth death frames from Smooth Doom) Vdude (red-blooded version of death frames) Tango (recolors) Sergeant Mark IV (Brutal Doom; extra gib sprites) Gifty (smooth projectile explosion frames from Smooth Doom) CACODEMON Tango and franckFRAG (base spritework) Amuscaria (projectile sprites) Gifty (xdeath sprites from Smooth Doom) DIABOLIST Amuscaria Yholl, SoloSpaghetti, Sgt. Shivers, amv2k9, Kyle873 and Seryder (DoomRL Arsenal Monster Pack, ExplodeDeath2 sprites) REVENANT Amuscaria Gifty (smooth projectile explosion frames from Smooth Doom) ROCKET IN FLIGHT Gifty (smooth explosion frames from Smooth Doom) Daedalus (rocket in flight frames from Complex Doom) ROCKET BOX AMMO Nmn PAIN ELEMENTAL Revenant100 (fixed sprites from Doom 2 Minor Sprite Fixing Project) GREEN CYBERDEMON Tango (recolors) Gifty (smooth death animations from Smooth Doom) MANCUBUS Amuscaria Sergeant Mark IV (Brutal Doom; extra gib sprites) ARACHNOTRON Amuscaria Raven Software (projectile sprites; slightly modified by Tango) Sergeant Mark IV (Brutal Doom; extra gib sprites) CHAINGUNNER IMX Sergeant Mark IV (Brutal Doom; extra gib sprites) IMP IMX Sergeant Mark IV (Brutal Doom; extra gib sprites) DEMON IMX Sergeant Mark IV (Brutal Doom; extra gib sprites) SHOTGUNNER HorrorMovieGuy (base sprites) Sergeant Mark IV (Brutal Doom; extra gib sprites) DARK CARDINAL Nanami Jimmy zrrion the insect Espi Ebola PLASMA ZOMBIE Captain Toenail Ghastly Dragon NEW BLOOD DECALS Gifty (from Dead Marine) PALM TREE + PLANT A - D Sergeant Mark IV (Knee Deep in the Jungle) TREES Raven, Ettingrinder, the Hexen 64 devs: hexen tree variant sprites Enjay: tree sprites (GreenTree 3 - 6) Jaska: fall tree 1 sprite Sergeant Mark IV: TREEA - TREED and their recolors RAIN Tormentor667 (from Rain Simple on Realm667, minor sprite edits by Tango) ======================== SOUNDS ======================== HQ IWAD SOUNDS Per Kristian DARK CARDINAL FromSoftware (Dark Souls) PISTOL FIRING Project Brutality REVENANT Cybermeme (death sound from Cyber's Monster Randomizer) Doom 3 (for all the rest of the sounds I think?) DSSLOP (gib sound) Sergeant Mark IV (from Ketchup v5) DIABOLIST Amuscaria PICKUP + LIFT D2XGold (no idea what the original source is) BFG BALL EXPLOSION Daedalus (Complex Doom) BFG CHARGE SECRET Capcom (Mega Man X5) BFG FIRE SOUND Legendary, Sentey, Strathos, Blood, Overlord, Arkore (lca-v1.5.8.pk3) BLOOD + GIBS Sergeant Mark IV (Ketchup)